![]() ![]() Stand around the corner so he can't shoot you but has to run into the room with you. ![]() and if they disarm you then, have a nice ghost run :)Īrugal was tough until I learned to go in and clear the bottom first, then pull him into the prior room. I was able to consistently solo the whole thing as a level 36-39 warrior, only running into trouble with the bathandler guy (I would have to pop retal and sweeping strikes every time. Each class has its own special abilities that contribute to the overall effectiveness of a group, but the person playing that class has to get to know the class, or they will be completely useless, regardless of the class in question.Ĭomment by ThottbotI found SFK to be a very lucrative place to solo while I was grinding in the 30-39 pvp bracket trying not to get XP. A hunter should send in their pet, and try to get off as many ranged shots as possible before being forced to join in the melee. A warlock should send in their minion, and stand back and cast spells on mobs, not jump in and join the fracas. Like a paladin, being the only healer in the group, thinking he/she should fight like a warrior - diving in and melee fighting - and not paying attention to the group's health statuses is going to be completely useless to the group, considering the group probably wanted them for their healing ability. If the person behind the keyboard doesn't know his/her role, whether in group or solo situations, they're not going anywhere. The class is not anywhere near as important as the player behind it. I fully believe a twink, or someone with at least a decent healing potion could have taken him at my level.Īnyways, if you want to run it alone, you can always summon a friend to help you finish Argual off.Ĭomment by Thottbotsomebody got it right. We only died once together (we were so mad, he had like 70 health!), and got him on the second try. After dying twice I had my roommate get on her 29 Druid and stealth through with me. Also when solo'ing, if he turns you into the werewolf and you have no party members to attack his health got restored. My problem was Argual, because I had run out of healing potions by the time I go to him. Came back and found out if you go straight for the 7th boss the two dogs next to him won't get aggroed. Aggroed the whole room (4 dogs and the boss), killed the 2 dogs and died. ![]() The last 2 bosses were close by so I just stealthed to them. Killed everything along the way through the 5th boss, when I realized it was taking way too long. The rest is pretty linear, happy hunting =)Ĭomment by 282353For some reason I decided I didn't want to group this, so I waited to run it solo. Please note that the door does continue to the end of the instance. The door will lead to two bosses who do drop Superior loot, while the ramp just leads to bosses after the ones you could have killed via the door. Now, when the Courtyard is cleared you will see a door, and a ramp. (Or Ashcrombe for alliance I believe)Īfter he opens the door, clear the Courtyard up to the Saddles and face the Felsteeds for either a bag, or a lantern offhand for spell casters. After he is slayed, you must talk to a Death Stalker in the far right cell who will lead you to the next part. To the right there is a door which will begin your journey, and eventually you will find the Worgen Rethilgore. Though most of it is pretty linear, I've had plenty of groups get lost, as you enter the instance you will see Arugal slaying a Death Stalker which is required for a quest. Lupine delusions which are spawned by lupine horrors seem to have the same mechanic, slow to die to magic, die instantly to melee.Ĭomment by 112576Shadowfang Keep, probably being one of Blizzard's greatest pieces of work is not only great for anyone in the level 18-22 range, but it also has lots of drops for all classes. Players may get a curse that causes them to spawn a very weak higborne ghost randomly for 2 mins, while these appear to be resistant to magic, they die instantly on melee damage. Last boss can be soloed by classes with dots, as he is very vulnerable to LoS abuse.Įasy instance to solo, dual boxed it level 26 with 2 warlocks, most pulls can be made as 1/2 mobs, with very few 3/4 mob pulls at the end of the instance. Some trash is also periodically immune to magic (moonwalker werewolves) or totally immune to shadow (darksoul werewolves), or have a silencing aura (wailing guardsman)and may prove interesting for caster only groups. It's safest to wait in the boss rooms for the patrol to turn up, rather than get them as unwelcome surprise when you are all ready engaged in a fight. Comment by ameeliaThe death of Silverlaine and Springavale will trigger the spawning of patrols behind the party that will intercept them 1-2 mins after the boss died, be aware of this if discussing loot or progressing onwards. ![]()
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